KUBB RULES
Throwing the Kubbs
When throwing at Kubbs, sticks must be thrown from behind the baseline and in an end-over-end technique. The baseline is the throwing team's line of five Kubbs equally spaced.
Play starts after a player from each team throws a stick nearest to the king without toppling it. The team who was closest, then throws 3 sticks each (alternating) at the opponent’s baseline Kubbs. After all sticks have been thrown, the other team’s players collect any Kubbs that were knocked over during the opponent's turn. These Kubbs are then thrown from their baseline into the opponent’s half of the court. In doing this, players are usually aiming to make the Kubbs land just beyond the middle line and not too close to the king because the nearer the Kubbs are, the easier they are to topple in the next phase of the turn.
The opposing team then raise each Kubb to vertical which they must do by keeping 2 corners in contact with the ground. Each Kubb can therefore be raised in one of 2 directions so the opponents normally choose the direction that will keep the Kubbs as far apart as possible. A leaning Kubb should be raised on the 2 corners already touching the ground.
If a Kubb comes to rest completely outside the opponent's half of the court, players have one more chance to get it right - it must be retrieved and thrown again. If a Kubb fails to land in the required area for a second time, then the opponents can place the miscreant Kubb anywhere they like on their side of the court, although it must be at least one stick length away from the King.
Field Kubbs
The next phase is to throw sticks at the opponent’s field Kubbs - i.e. the Kubbs that are not on the baseline. Players must throw from behind the Throwing Line. If a baseline Kubb is toppled before all the field Kubbs have been toppled, then the baseline Kubb is immediately returned to an upright position. It is imperative that all Field Kubbs are toppled because otherwise, the opponents will be able to throw from a much closer point (behind the nearest Field Kubb instead of the Baseline) during their next turn. For that reason, a good strategy is to aim at the nearest Kubbs first - so that if any Field Kubbs are not toppled, at least the opponents will be as far away as possible.
After all field Kubbs are toppled, the players then aim at the Kubbs on the baseline. Players must continue to throw from behind the baseline.
If there are any throwing sticks left over once all the Kubbs (field and baseline) on the opponent’s side have been toppled, then players may aim at the King. When throwing at the King, players must throw from behind the baseline.
When the team has thrown its 6 sticks, All field Kubbs that have been toppled are removed from the field of play. The turn then passes back to the first team, and the entire procedure is repeated.
If the King is toppled prior to all the opponents Kubbs being toppled, that team automatically loses.
When throwing at Kubbs, sticks must be thrown from behind the baseline and in an end-over-end technique. The baseline is the throwing team's line of five Kubbs equally spaced.
Play starts after a player from each team throws a stick nearest to the king without toppling it. The team who was closest, then throws 3 sticks each (alternating) at the opponent’s baseline Kubbs. After all sticks have been thrown, the other team’s players collect any Kubbs that were knocked over during the opponent's turn. These Kubbs are then thrown from their baseline into the opponent’s half of the court. In doing this, players are usually aiming to make the Kubbs land just beyond the middle line and not too close to the king because the nearer the Kubbs are, the easier they are to topple in the next phase of the turn.
The opposing team then raise each Kubb to vertical which they must do by keeping 2 corners in contact with the ground. Each Kubb can therefore be raised in one of 2 directions so the opponents normally choose the direction that will keep the Kubbs as far apart as possible. A leaning Kubb should be raised on the 2 corners already touching the ground.
If a Kubb comes to rest completely outside the opponent's half of the court, players have one more chance to get it right - it must be retrieved and thrown again. If a Kubb fails to land in the required area for a second time, then the opponents can place the miscreant Kubb anywhere they like on their side of the court, although it must be at least one stick length away from the King.
Field Kubbs
The next phase is to throw sticks at the opponent’s field Kubbs - i.e. the Kubbs that are not on the baseline. Players must throw from behind the Throwing Line. If a baseline Kubb is toppled before all the field Kubbs have been toppled, then the baseline Kubb is immediately returned to an upright position. It is imperative that all Field Kubbs are toppled because otherwise, the opponents will be able to throw from a much closer point (behind the nearest Field Kubb instead of the Baseline) during their next turn. For that reason, a good strategy is to aim at the nearest Kubbs first - so that if any Field Kubbs are not toppled, at least the opponents will be as far away as possible.
After all field Kubbs are toppled, the players then aim at the Kubbs on the baseline. Players must continue to throw from behind the baseline.
If there are any throwing sticks left over once all the Kubbs (field and baseline) on the opponent’s side have been toppled, then players may aim at the King. When throwing at the King, players must throw from behind the baseline.
When the team has thrown its 6 sticks, All field Kubbs that have been toppled are removed from the field of play. The turn then passes back to the first team, and the entire procedure is repeated.
If the King is toppled prior to all the opponents Kubbs being toppled, that team automatically loses.